So, uh, just in case nobody noticed, I'm a total D&D nerd. I'm a RPGA registered Dungeon Master, and have subscriptions to both "Dungeon" and "Dragon" Magazine. me and a group of friends have been playing through Dungeon Magazine's new "Savage Tide" campaign arc, and have been enjoying it thoroughly. these are some sketches I did for my group of some NPCs the players encounter in the third chapter of the story, "The Sea Wyverns Wake." these are loosely based on the art included in the article by Ben Wootten and Warren Mahy. all these things are of course protected under copywrite law, but is available via public gaming license. I'm not a lawyer, so i don't know the details, but i figured I'd cite the sources for posterity.

Lavinia Vanderboren, the PC party's employer. She hires them to be troubleshooters in tracking down her missing brother, Vanthus, and later leads an expedition to The Isle of Dread to take responsibility for her deceased parent's legacy, the remote colony of Farshore.

Kora Whistlegap, the Major Domo of the Vanderboren Estate.

Captain Amella Venkalie, who was hired on to command the captured pirate Vessel known as "The Sea Wyvern" on Lavinia's expedition. She enjoys drinking, cursing, and fighting as much as any true sailor would, if not more. she dislikes gnomes and is often annoyed with Urol's technical banter on sea life and plants.

Tavey Nesk is the cabin boy of the Sea Wyvern, brought abord by Amella, who found him years ago floating on a plank of wood in the middle of the ocean along a shipping lane. he idolizes adventurers and works hard, hoping to become one someday. Urol is an old gnome, obsessed with researching the exotic flora and fauna of the Amedio jungle and The Isle of Dread, and is an expert on such lore. Father Feres claims to be a simple pilgrim seeking to bring the word of Heironius's faith to the settlement of Farshore.

A mysterious passenger on The Sea Wyvern, Skald insisted on taking only room and board for his service on the trip and in Farshore. He is often sullen and quiet, working hard and keeping to himself.

Lirith Veldirose, a spunky, young, freckled red-head, enlisted on the trip seeking adventure and riches. she wears many exotic and colorful scarves and fine fabrics in a wanton mish-mash under her leather armor, and has several finely-wrought peices of jewelry on, including a sparkling emrald nose-peircing stud. she has a very flashy and unabashed style and manner in all things.